Ilimin halin dan Adam

"Babban fara'a na Pokémon shi ne cewa suna ba ku damar haɓaka ko da irin wannan tsari mai ban sha'awa da na yau da kullun kamar tafiya zuwa aiki ko makaranta: mun juya zuwa wasan wani abu wanda bai dace da wasan kwata-kwata ba," in ji Natalya Bogacheva. Mun sadu da masanin ilimin kimiyyar yanar gizo don tattaunawa game da gamification, multitasking da haɓaka fasalin gaskiya.

Ksenia Kiseleva: A zahiri Pokémon ya karɓe mu a wannan bazara; Abokan aiki na sun kama su a zahiri a kan kafadar kwali na Freud, wanda ke cikin ofishin editan mu. Mun yanke shawarar komawa ga masana don fahimtar abin da ke da kyau game da wannan kuma abin da, watakila, ya kamata ya faɗakar da mu. Natalia, kun gaya mana cewa matasa na yau, musamman a manyan biranen, ba su da sha'awa, sababbin abubuwan da suka faru, kuma wannan shine daya daga cikin dalilan da suka haifar da sha'awar wasan Pokemon Go. Menene kuke tunani, daga ina wannan rashin kwarewa da jin dadi ya fito, lokacin da, zai zama alama, a cikin babban birni akwai hanyoyi daban-daban don nishadantar da kanku?

Natalia Bogacheva: A ganina, ba daidai ba ne a kwatanta wasannin da ke cikin rayuwarmu ta yau da kullun, irin su Pokemon Go, da wasu ayyuka waɗanda, ba shakka, suna da sauƙin samu a cikin babban birni. Wasannin kide-kide, har da wasanni, su ne abin da muke kebe lokaci domin rayuwarmu. Sabanin haka, yawancin wasanni - gami da na yau da kullun (daga kalmar yau da kullun) na wayoyi - basa buƙatar a buga su akai-akai. Kuna iya shigar da su a kowane lokaci, kuma gameplay kanta yana da wannan.

Ta yin wasa, muna ƙara gogewa masu ban sha'awa, gami da masu gasa, kuma muna fahimtar sha'awar tattarawa.

Babban abin fara'a na Pokémon shine cewa suna ba ku damar haɓaka ko da sauƙaƙan yau da kullun da alama mai ban sha'awa kamar zuwa aiki ko makaranta, wato, mu juya zuwa wani wasan da bai dace da wasan ba kwata-kwata. Yana da matukar wahala a kwatanta abin da muke yi da hankali, rarraba lokaci mai tsawo, da wasannin da muke tunanin za mu yi wasa na mintuna 2-3 har sai mun isa kantin sayar da burodi. Kuma idan ya zama tafiye-tafiye da yawa a cikin birni, yana da ƙarin tsari na gefe wanda ba mu tsarawa lokacin da muka fara wasa ba.

Hakanan zamu iya tunawa da irin wannan al'amari kamar gamification: sha'awar kawo abubuwan wasa a cikin ayyukan ƙwararrun yau da kullun, lokacin don haɓaka yawan aiki, masu ɗaukar ma'aikata suna gabatar da abubuwan wasan cikin tsarin aiki. Pokemon Go misali ne na gamification na rayuwarmu ta yau da kullun. Shi yasa yake jan hankali sosai…

KK: Shin ya fada cikin yanayin gamification?

N.B ku: Ka sani, Pokemon Go ba misali ba ne na gamification, har yanzu wasa ne wanda ya tsaya. Bugu da ƙari, samfurin ya zama na musamman, saboda mun ƙara kwarewa mai ban sha'awa, ciki har da mai gasa, kuma mun fahimci sha'awar mu don tattarawa a farashin lokacin da, zai zama alama, ba za mu iya ciyar da wani abu ba.

KK: Wato muna da wasu karin lokaci da wasu ayyuka da suke faruwa a layi daya da wasu?

N.B ku: Ee, ga tsararraki na zamani, gabaɗaya, sha'awar yin abubuwa da yawa a lokaci ɗaya, ko multitasking, abu ne na yau da kullun. Dukkanmu muna da alama mun san cewa wannan ba ya haifar da haɓaka mai mahimmanci a cikin saurin yin waɗannan abubuwa. Mun san cewa wannan zai shafi ingancin yin waɗannan abubuwa, amma har yanzu muna ƙoƙarin yin shi, kuma musamman, kama Pokemon ma misali ne na multitasking.

KK: Kuma idan aka tafi da mu kuma maimakon minti 5 a kan hanya don burodi za mu je dajin makwabta na awa daya? Kuma idan muka shiga cikin wannan yanayi na kwarara, kwarewa mafi kyau, idan muka manta da lokaci kuma muka ji dadin tsarin da muka nutsar da mu gaba daya, shin akwai haɗari a cikin wannan? A gefe guda, wannan ƙwarewa ce mai daɗi, amma a gefe guda, yana faruwa ne ta hanyar ayyuka marasa mahimmanci.

N.B ku: Anan za ku iya shiga cikin rikice-rikice na falsafa na dogon lokaci game da abin da ke da mahimmanci sannan kuma abin da kuke buƙatar yi, saboda, ba shakka, akwai duk waɗannan "bukatar yin aiki", "bukatar yin karatu" ... Amma mu, ban da haka. , ciyar da lokaci mai yawa akan wasu ayyuka iri-iri. Game da yanayin kwarara, hakika, yawancin marubuta sun danganta faruwar yanayin kwarara yayin wasa da wasannin PC gabaɗaya, musamman Pokemon Go, da yuwuwar jaraba ga waɗannan wasannin. Amma a nan kuna buƙatar fahimta, da farko, cewa ba a fahimci yanayin kwararar kanta ba…

KK: Kuma idan muka yi magana game da abubuwa masu kyau? Kada mu kamu. A bayyane yake cewa wasu adadin mutane, kamar yadda kuka ce, ƙanana ne, suna fuskantar jaraba. Amma idan muka ɗauki kyakkyawar dangantaka mai kyau tare da Pokémon, wadanne al'amura masu kyau kuke gani a cikin wannan sha'awar?

N.B ku: Wasanni kamar Pokemon Go sun wuce abin da ake zargin wasannin bidiyo na PC da shi: fitar da mutane daga gida maimakon ɗaure su zuwa kwamfuta da tilasta musu zama a wuri ɗaya koyaushe. Mutanen da ke neman Pokémon za su fara motsawa kuma suna fita sau da yawa. Wannan a cikin kansa yana da tasiri mai kyau.

A matsayin wani ɓangare na irin wannan wasan, za ku iya saduwa da wasu 'yan wasa, kuma wannan yana haifar da, a tsakanin sauran abubuwa, zuwa bullar sabbin abokantaka.

Wasanni kamar Pokemon Go sun ƙunshi bayanai da yawa waɗanda kuke buƙatar samun damar amfani da su. Misali, abubuwan wasan suna daure da wuraren sha'awa na gaske, kuma idan ka duba, za ka iya ganin sabbin abubuwa da yawa, har ma a cikin yankin da ka san da kyau. Ba ma maganar cewa akwai wani dalili da za a binciko sashin garin da ba ku sani ba. Kuna iya ganin gine-gine masu ban sha'awa, ziyarci wuraren shakatawa daban-daban. Har ila yau, dalili ne don sadarwa tare da mutane: a cikin tsarin irin wannan wasan, za ku iya saduwa da wasu 'yan wasa, kuma wannan yana haifar da, a tsakanin sauran abubuwa, zuwa bayyanar sabon abota.

A lokacin rani, lokacin da wasan ya fashe, bari mu ce, wayoyin hannu, na ga adadi mai ban sha'awa na mutane zaune tare a kan ciyawa a wurin shakatawa, wani wuri a kan boulevards kuma suna kama Pokemon, saboda a cikin wasan akwai damar jawo 'yan wasa zuwa wani yanki, ta yadda duk 'yan wasan da ke wannan yankin su sami fa'ida. Har zuwa wani lokaci, wasan yana tara mutane kuma, haka kuma, yana ƙarfafa haɗin gwiwa maimakon hamayya: damar da za a yi yaƙi da wani a cikin wasan har yanzu yana da iyaka, amma damar da za a taimaka wa juna, yin wasa tare an riga an gabatar da su sosai.

KK: Ana yawan magana game da gaskiyar haɓakawa dangane da Pokemon, kodayake babu wanda ya san ainihin abin da yake. Za ku iya bayyana abin da yake, abin da ke da alaka da Pokémon, da abin da ya shafi rayuwarmu gaba ɗaya. Ta yaya haɓakar gaskiyar za ta iya canza shi?

N.B ku: A cikin mafi girman nau'in sa, haɓakar gaskiyar ita ce gaskiyar da ke kewaye da mu, wanda muke haɓakawa da abubuwa masu kama-da-wane ta amfani da hanyoyin fasaha daban-daban (musamman, wayowin komai da ruwan ko GoogleGlass augmented gaskiyar gilashin). Mun ci gaba da kasancewa cikin gaskiya, sabanin gaskiyar gaskiya, wanda aka gina shi gaba ɗaya ta hanyoyin fasahar zamani, amma muna gabatar da wasu ƙarin, a ce, abubuwa cikin wannan gaskiyar. Tare da manufofi daban-daban.

KK: Don haka, wannan shine nau'in haƙiƙanin gaskiya da gaskiya.

N.B ku: Kuna iya cewa haka.

KK: Yanzu, godiya ga Pokemon, mun sami ɗan jin daɗin yadda yake a lokacin da aka haɗa Pokemon tare da ainihin duniyarmu, kuma ina tsammanin yana da ban sha'awa sosai. Waɗannan haƙiƙa ne na gaba, wanda, a fili, zai zo da sauri fiye da yadda muke zato.


1 An rubuta hirar da babban editan mujallar Psychologies Ksenia Kiseleva don shirin "Matsayin: a cikin dangantaka", rediyo "Al'adu", Oktoba 2016.

Leave a Reply